Destiny 2 Hotfix 6.2.0.2 > News | Bungie.net

Destiny 2 Hotfix 6.2.0.2 > News | Bungie.net



Destiny 2 Patch 6.2.0.2 > News | bungie.net





























JavaScript is required to use Bungie.net

Activities

Expedition:

  • Fixed an issue where the treasure item could be duplicated. This was contributing to inflation in the intergalactic economy, and we can’t allow that.

Duality

  • Fixed an issue where the A Single Thread quest would not complete if players completed Duality on Master difficulty.

fall of the king

  • Fixed an issue where DPS for Golgoroth would sometimes not finish properly.
  • Fixed an issue where the King’s Fall Carries stat tracker mentions seasonal carries instead of weekly carries.
  • Fixed an issue where the total badge count was incorrect.

Gameplay and investment

Armor

  • Reduced damage resistance levels in PvP (used by Omnioculus and Whisper of Chains)
      • Level 1: 10% to 2.5%
      • Level 2: 15% to 5%
      • Level 3: 20% to 7.5%
      • Level 4: 25% to 10%

weapons

  • Fixed an issue where certain bows would reload on their own while stowed.
  • Fixed an issue where having Quicksilver Storm in grenade mode could cause excessive recoil on other weapons and other badasses.
  • Fixed an issue where the Season 18 Minigun and Handgun had two Masterwork slots.
  • Fixed an issue where most Heavy Grenade Launchers were doing much more damage than intended.

Skills

  • Fixed an issue where the Combination Blow melee ability could continuously stagger boss combatants.
  • Fixed an issue where Combination Blow’s melee damage scalar would also apply to Tempest Strike.
  • Fixed an issue where Combination Blow’s melee energy regeneration bonus would also apply while Tempest Strike was equipped.
      • Developer Note: We generally don’t normalize melee ability regeneration rates for melee mods like Tempest Strike or Consecration, as most of our melee abilities have a relatively small delta on cooldown times. base cooling between them. However, because Combo Strike’s cooldown reduction is so significant and integral to the base melee behavior, we decided to do it here to get a better understanding of where Tempest Strike stands in terms of effectiveness and timing. of activity, which would have been difficult. with a potential cooldown of 15 seconds.
  • Fixed an issue where the damage resistance provided by Flow State Aspect and Arc Staff Super when dodging was significantly higher than intended in PvP.
  • Fixed an issue where the Striker and Stormcaller subclasses were not benefiting from resilience-based PvE damage resistance and incoming knockback reduction.
  • Fixed an issue where Tempest Strike could retain its energy when activated after sliding down a ledge.

Power and Progression

  • Fixed an issue where completing the Master Ketchcrash weekly challenge would not award gear.

Showcase

  • Removed The Loyal Companion charity emote so it wouldn’t be mistakenly appearing in the archive.

Platforms and Systems

  • Fixed an issue on Stadia where some configuration tags were missing from the Vehicles section.

General

  • Fixed an issue that would sometimes display decorations as your own, even though they weren’t.
  • Fixed an issue where some players were unable to claim Prime Rewards from Amanda Holliday.
  • Fixed an issue where a very loud sound would play when a team switched to Golgoroth’s Light Drain mechanic.

preload icon

preload icon

Leave a Comment

Your email address will not be published.