For grind lovers, Tiny Tina’s Wonderland it is borderlands darling. For those who don’t, it’s a solid shooter that lacks the sharp hooks of a true-to-form live serve game. I imagine this dynamic will remain the same after the game’s latest expansion, which adds the game’s first new class since launch: the blightcaller.
Released in March for consoles and PC, Tiny Tina’s Wonderland is a Gearbox fantasy spin-off borderlands loot shooter series. Historically, borderlands The entries have placed an emphasis on story-based post-launch expansions. (wonderland itself is technically a trace of one of those: borderlands 2it’s great Assault on the Dragon Fortress.) But for wonderlandInstead, Gearbox opted to release four smaller packs called “Mirrors of Mystery”. each a kind of series of fighting chambers—light on story, heavy on looting and shooting.
However, the price remained more or less the same.
Read more: Tiny Tina’s Wonderland The player finds a rare item ‘One in 85 billion’
The fourth such expansion, “Shattered Spectreglass,” came out yesterday and is available in parts or as part of the game’s season pass. The most interesting aspect is the launch of the lightcaller classwhich brings the total number of classes available in wonderland up to seven (and the total number of dual classes up to a number that, uh, I need one of you who knows math to figure out).
Blightcaller is a strange class. While the standard problem wonderland lessons-stabber It’s your kind of killer Brr-Serker is for melee-centric builds, and so on: clearly map to classes from above borderlands games, the Blightcaller does not have an easy corollary. In general, try to distribute elemental damage. But he also has a partner. And a focus on defense, rather than offense.
For example, there are a couple of abilities that increase your damage proportional to how much pavilion (wonderland language for “shield”) that it has. Spectral Mail will restore some of your protection for each enemy you kill. that fits with flawless edge; each point you spend on the skill increases your damage output by 6 percent if you have a full room.
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His action skill swamp totem, summons a small companion tree that fires a volley of tiny evil skulls that concentrate and attack enemies. But here’s the real draw: those skulls will match the elemental type of the weapon you’ve equipped. Combine that with the Geist in the shell skill, which summons a similar barrage, one that deals poison damage, every time you land a critical hit, and you’re more or less a constant stream of elemental projectiles, dealing damage from up to three different element types at once.
Last night, I cordoned off KotakuZack Zwiezen for a new wonderland play through I played a new Blightcaller character, and we played through to the end of the story mission “Thy Bard, With A Vengeance,” which lets you choose a subclass. (Since Zack didn’t have access to the expansion, he couldn’t select Blightcaller as a primary or secondary class.)
There is no obvious coincidence, like, say, the claw bearer Y spore keeperresulting in the super powerful Forest fire double classBut finally I decided on him. spore keeper for my Blightcaller too, since it comes with a little mushroom monster as a sidekick. Now, I’m cool AF sound fungusspectrum. The Blightcaller active deterioration The skill increases the poison damage, making the little mushroom monster more powerful. I’m excited to see how the two evolve over the course of this game.
That is, if I keep playing.
The Blightcaller is great, for sure. But it doesn’t radically change the game. look, this is my room wonderland character. Maybe it’s because I’ve now seen the intro five times (lost a character for reasons of I have no idea what happened), but reshooting really cleared up the gulf between the last few borderlands games and the originals: wonderlandand kind of borderlands 3 before, they exist in the murky purgatory between a typical campaign-focused game and a live service game.
For a while, I loved the endgame “Chaos Chamber” mode, with its roguelike elements and seemingly limitless legendary loot. But it started to feel like a grind for a grind, all in the never-ending service of making bigger numbers so you can make even bigger numbers. Perhaps, if you really are, Really luck, like winning-the-lottery-several-times-lucky, you’ll end up find one in 85 billion pieces of gear. wonderland has the compulsive replay of a live service without the oomph brought on by the constant stream of content you’d get with a true-to-form live service game: a rotation of cosmetics, limited-time seasonal events (even borderlands 3 have something of those), new areas that do not cost $10 each, a social space in which to meet other players. The addition of the Blightcaller class does not change this dynamic.
So the routine, at least for me, has become obsolete. This is good! Games are allowed to end. You have every right to enjoy a game, have a good time and then… move on to the next one. if you are starting wonderland for the first time, sure, yeah, I’d say going for a Blightcaller build would be a good decision. But if you’ve been waiting with bated breath for this new class to reinvigorate the game, you might as well wait. borderlands 4.