Preview: 'Red Matter 2' is Raising the Bar on Quest 2 Graphics & Doubling Down on Interactivity

Preview: ‘Red Matter 2’ is Raising the Bar on Quest 2 Graphics & Doubling Down on Interactivity

It will be out in just two weeks, red matter 2 It promises to up the ante on its already respected predecessor, this time built from the ground up to look its best in Quest 2. We’ll have to play the game to see how it shapes up before release.

Developer Vertical Robot has boldly claimed that red matter 2 It will be the best looking game (realistic style) in Quest 2, and as we have played so far, it seems to be well on its way to making it happen. Of many ways red matter 2 running Quest 2 looks as good or sometimes better than many smaller PC VR titles, which is no small feat given the platform’s performance limitations.

‘Good graphics’ is a very broad concept; it’s not just about how high resolution the textures are or how many polygons are on the screen. It is a synergy of both. technical Y artistic efforts that make the graphics look great.

Y red stuff 2 it’s really fulfilling that. Not only is the game sharp and packed with graphical details like reflections and lighting, there’s also a very well-executed art direction, with some spaces so visually distinct and lighting composition so cool you’d swear the studio hired an architect instead. place of an artist of the game environment.

The game has a distinctive retro-futuristic vibe, blending 1960s sci-fi sensibilities with brutal architecture, leading to many impressive-looking spaces that would make the perfect lair for the villain of an old international spy thriller. .

Image courtesy of Vertical Robot

But when it comes to virtual reality, it’s never just about looks. For the world to feel immersive, it must also be interactive. And this is another place where red matter 2 clearly understood the task.

Vertical Robot has continued to lean on their nifty “grabber” tools, which they pioneered in the original red matter—as the basis of interaction in the game. In a nutshell, in the game you have a multi-tool that appearance much like the controller that is in your hands in real life. The tool can toggle between grabbing, scanning, hacking, and a flashlight. It’s surprising to say, but having ‘grippers’ that look like your controllers feels much more immersive to use virtual ‘hands’ to interact with things in the game.

The reason for the extra immersion is twofold: for one thing, because there’s a tool between you and the object, you don’t expect to feel that kind of haptic that you would feel if you were gripping the object with your real fingers (and thus realism). is preserved). And second, since he can’t deftly manipulate or accurately target virtual objects with his current fingers, grabbers much more accurately represent the approximate input limitations of your VR motion controllers. Frankly, it’s surprising that so many more VR games don’t use this approach.

With her multi-tool in hand, just about anything that looks like it could interact with her can be picked up and played with. And that’s a huge advantage because, in a nutshell, the core game of red matter two It is indeed interacting.

And if you can not actually pick something up, there’s a good chance you can use your scanner tool to scan it for additional information. And as an aside, red stuff 2 might have the best paper physics I’ve seen yet in a VR game – little details like that really add up!

To that end, the studio has done a great job of creating satisfying interactions that are fun to execute. You’ll press buttons, turn knobs, and pull levers, all in the service of solving environmental puzzles that take you through the game and progress through the story.

the game is not single disconcerting… there is also some action, but I can’t talk about that yet.

than i have played red matter 2 so far (about a quarter of the way through the game by my estimation), it’s been a very impressive experience that stands out from the rest of Quest 2’s mostly arcade library. It feels a lot like a PC VR game that can simply be run in Quest 2. And for Quest 2 players who wanted lonely echo would have reached the headphones, red matter 2 feels like the next best thing given its pace and focus on immersion and interaction.

If I had to give the game a rating from what I’ve played so far, it would be an obvious thumbs up. But the big question is whether the gameplay will stay fresh throughout the game or become stale, and whether the story will feel integral to the experience or just a shallow backdrop to the puzzle.

You can find out in our full review when red matter 2 launches on Quest 2 and PC VR on August 18.

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