I’m no stranger to highlighting Destiny 2 issues and suggesting solutions, and while I get to write a full post on individual issues almost every day, I thought it might be interesting to check out a recent thread I found asking the community what they thought. The biggest problem in the game currently is.
As such, I think there’s sort of a ranking order based on how many upvotes the answers have received, and I also think there’s a clear number 1. We have:
6. Monetization – Some players think that monetization in Destiny has reached a tipping point because there are so many lanes it’s exhausting. At this point, we have annual expansions, individual seasons, a “dungeon pack,” the 30th anniversary dungeon, the Eververse store, and even transmogrification. It’s a lot, and it just expands over time.
5. Poor network code – This is just a general technical complaint, but not bad. This has been plaguing Destiny for a long time and remains one of the biggest barriers to playing online.
4. Limited screen improvements – I’m not sure I can convince myself that this is the larger problem, but given the plethora of perks and effects you trigger in any Destiny build these days, it’s almost impossible to keep track of all of them, as with a limit of four, many fall off-screen. This appears to be an area of the UI that needs an overhaul.
3. Outdated Basic Playlists – These would be the strike, Crucible, and Gambit playlists, which are supposed to be the core of the game, and can be accessed by new players, but are still very outdated. We lost a lot of strikes over content storage, and we’ve only recently started to make up for that with Battlegrounds. However, we still don’t have enough cool mods there. Crucible and Gambit have been in desperate need of new maps for years. Slowly this may be beginning to change, but it has taken a long time and there is much more work to be done.
2. Compete against teammates – This is a rant about how many challenges or rewards require you to get last-hit kills, so you’re constantly at war with your own teammates to try and kill. On a tangent to this, there’s a complaint related to rewards/challenges essentially forcing you to launch games because you’re playing sub-optimally, or your teammates are doing it for you. The challenge system is usually designed to make you work against your own team in one way or another.
1. The new player experience – By far this is most often cited as the biggest issue facing Destiny 2, and I agree. It’s amazing that I make a living playing this game, I enjoy it as much as I do, and if you ask me a simple question, would I recommend this game? I’m not sure how to answer. I don’t even know how to tell people where and how to start playing, between the content vault removing the first three years of content, and how disparate all the monetization has become for the expansion, seasons, and dungeons.
I’m also concerned that the new player experience doesn’t look like it’s going to get a significant overhaul until the end of the Light and Dark saga after The Final Shape, which will be some level of reboot and reintroduction. I’m not sure Destiny can afford to wait another 2.5 years to refocus on the new player experience, as she needs a lot more than just Shaw Han and a ton of tooltips right now. Whether it’s reformatting Destiny’s entire purchase path or reinserting missing content that used to be a much easier intro, I’m not sure, but this is absolutely what I’d consider the highest priority issue with the game right now. Adding new content to appease existing players will only get you so far if you can’t bring substantial new players to the game over time.
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